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Question by Gragger · Apr 23 at 07:30 PM · timefixedupdate

time.fixedtime and snake game

Hi. help please :) I am making simple snake game. I had attach automove of snake to time.fixedtime. But even if tt == Time.fixedTime in log, if-block doesn't work. Sometimes works, sometimes not, to be exact.

 private void FixedUpdate()  //jump
     {
         dbg();
         if (gameEnded == false)
         {
 
             
             //dbg();
             if (tt == Time.fixedTime)
             {
                 Debug.Log("Update");
                 dbg();
                 transform.Translate(vcr, Space.World);
                 updatepos();
                 tt += 1.0f;
             }
 
 
         }
 
     }
 

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Answer by GreasySam · Apr 24 at 02:54 AM

FixedUpdate only executes 50 times per second. this means that sometimes Time.fixedTime will go over one before you check it. you could try if (tt <= Time.fixedTime){ //do things(); } which should stop the problem

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Answer by Gragger · Apr 24 at 08:49 AM

ou. Thanks, it works:). One question : is it good idia to attach to FixedUpdate or there is another good way?

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