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Question by MaxiEK06 · Jul 25, 2021 at 06:39 PM · playercarfollowfollow playerattach

How can I make the CarController (a gameobject) follow my currentCar

My gameobjekt is called CarController. It spawns the choosen car into the scene (this works perfectly fine). Now I also want to let the CarController follow the currentCar trought the scene because if I would do that I would have a constant gameobject in the scene which follows the choosen car so that I can easily attach my scene camera to the CarController.

Here is the code for the CarController:

using UnityEngine; public class CarController : MonoBehaviour { [SerializeField] private GameObject[] spaceshipModels; private void Awake() { ChooseStarshipModel(SaveManager.instance.currentStarship); } private void ChooseStarshipModel(int _index) { Instantiate(spaceshipModels[_index], transform.position, Quaternion.identity, transform); } }

But because I am not an expert I can not figure out who to do that. So I would be glad I someone could help me with this problem

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