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Question by Cmlsh · Jul 24, 2016 at 01:19 PM · jointsenableddisabled

Fixed joint doesn't work after gameobject disabled and enabled

  1. I took 2 gameobjects and added rigidbody to it.

  2. Added fixedjoint to one gameobject and put connected body another gameobject.

  3. Both game object move together if I add force to one gameobject.

  4. I disabled connected body gameobject for a moment and then enabled it. 5.gameobjects are not behaving as per the property of fixed joint. They move separately like there is no joint.

Please help me with this problem

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Answer by Relan42 · May 19 at 03:20 PM

You could try connecting the objects again through script after enabling them.

You'd have to make a Fixed Joint variable to access the fixed joint. like this.

     public FixedJoint joint;
     public GameObject body;
 
 void Update()
     {
         if (Input.GetKeyDown(KeyCode.Mouse0))
         {
             body.SetActive(!body.activeSelf);
             joint.connectedBody = body.GetComponent<Rigidbody>();
         }
 }
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