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Question by gweebco · May 09 at 09:28 AM · webgl

Detail meshes not visible with GPU instancing enabled on webGL builds

Hi there. I added some detail mesh objects onto a terrain with 'gpu instancing' checked and they appear fine in the editor and when the project is built for windows but when i build for webGL they arent visible, i can see the shadows but not the object. if anyone has any idea how i could rectify this it would be much appreciated, thanks, Danny

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