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Question by Tauseef_Ahmaad · Mar 24 at 05:59 AM · webglbuild-error

Unity 2020.3.28f1 webgl build failed on macos monterey 12.3

System.ComponentModel.Win32Exception (2): No such file or directory at System.Diagnostics.Process.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec) at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start() at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 423 at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 299 at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 355 at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 334 at Unity.IL2CPP.Building.ParallelFor.<>c_DisplayClass1_0`2.b_0(Object o) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/ParallelFor.cs:line 78

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Answer by pranasucitra · Apr 05 at 12:04 AM

I have same problem, and I already tried following this stuff and it works.


1. First, Install python 2.7
https://www.python.org/downloads/release/python-2718/ (choose : macOS 64-bit installer)

2. Create Class like this, put on folder "Assets > Editor > PreBuildProcessing.cs"

  #if UNITY_EDITOR
  using UnityEditor;
  using UnityEditor.Build;
  using UnityEditor.Build.Reporting;
  using UnityEngine;
  
  public class PreBuildProcessing : IPreprocessBuildWithReport
  {
      public int callbackOrder => 1;
      public void OnPreprocessBuild(BuildReport report)
      {
          System.Environment.SetEnvironmentVariable("EMSDK_PYTHON", "/Library/Frameworks/Python.framework/Versions/2.7/bin/python");
      }
  }
  #endif


3. and try to build


I use :

  • Macbook M1 Pro (macOS Monterey 12.3)

  • Unity 2020.3.17f1


Source : https://answers.unity.com/questions/1893328/getting-systemcomponentmodelwin32exception-2-no-su.html

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avatar image stephanovallejom · May 26 at 05:18 AM 0
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Lots of love I have solved my issue <3

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