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Question by giorgiteditadia · Apr 06 at 03:48 PM · collisionscalecollision detectionprojectilethrow

When I throw the projectile, it triggers the land collision before landing on it

UPDATED ( I had Collision Detection -> Continuous Speculative, which causes the problem. I turned it into Discrete and solved it.)

This picture represents the approximate position of the projectile where it triggers the collision of the land.

Y-scale of the land is 0.1;

alt text

drawing-1sketchpad-2.jpeg (9.3 kB)
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avatar image Firestream1014 · Apr 06 at 05:13 PM 0
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Hello, can we see the script?

avatar image giorgiteditadia Firestream1014 · Apr 06 at 06:45 PM 0
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Hello. This is projectile script -> https://pastebin.com/sNsHjNnM

avatar image Captain_Pineapple · Apr 07 at 06:43 AM 0
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Yes this can happen as collision detection is not pixel perfect. You can check the leeway that the physics solver counts as collision in the Physics settings of your projects. Don't set this far lower than it is. Only do this when you really know what you are doing as this can mess with unitys physics and performance.


Normally this case does not really matter as our minds will not really see this if the ball simply bounces off. Can you share some more detail why this offset matters in your case?

avatar image giorgiteditadia Captain_Pineapple · Apr 07 at 08:28 AM 0
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I had Collision Detection -> Continuous Speculative, which causes the problem. I turned it into Discrete and solved it.

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