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Networkplayer

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All Questions

  • Unanswered Questions
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Giantbean commented

VR Multiplayer Mirror LAN?

May 28, '22 vr·multiplayer-networking·networkplayer·lan

4 Replies

0 Votes

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JokerJosh0001 published

Button texture changing with photon,changing material with a button using photon

May 16, '22 in Help Room

0 Replies

0 Votes

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JokerJosh0001 asked

Texture change using a button with photon

May 15, '22 in Help Room

0 Replies

0 Votes

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VanToRiaXVII commented

Check when a player finished spawning [Netcode For GameObjects!]

Mar 14, '22 networking·multiplayer·multiplayer-networking·spawning·networkplayer

2 Replies

0 Votes

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thebionic1 answered

IsLocalPlayer false client dosent have control (Host - Client Control Problem)

Feb 19, '22 in Help Room

1 Reply

0 Votes

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ICY4U edited

Unity Networking: Client cant move object but sees everything server does

Mar 10, '21 networking·networkplayer·network instantiate

1 Reply

0 Votes

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Bunny83 answered

What technology should I use to play through Radmin or Hamachi?

Oct 25, '20 networking·3d·networkplayer·lan

1 Reply

0 Votes

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osimchon asked

Optimal online multiplayer implementation for my project?

Sep 29, '20 networking·networkplayer

0 Replies

0 Votes

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BasomtiKombucha edited

Network messages (OnPlayerConnected, OnServerInitialized) never gets called

Jun 1, '20 unity 5·networking·multiplayer·host·networkplayer

0 Replies

0 Votes

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GGWP-senpai asked

OnPhotonSerializeView sync is so lag

Apr 5, '20 photon·networkplayer

0 Replies

0 Votes

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GGWP-senpai answered

PhotonNetwork Position, rotation is not sync after force of other client. Closed

Apr 5, '20 photon·networkplayer

1 Reply

0 Votes

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ProHamzaPro asked

Unity Mirror | isLocalPlayer bool button missing

Nov 16, '19 in Help Room

0 Replies

0 Votes

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lgarczyn edited

Network Transform Component forcing Object to a specific position + rotation

Oct 20, '19 networking·player movement·synchronization·spawnpoints·networkplayer

0 Replies

0 Votes

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unity_Jjh2s_JD1gJtVQ published

Simple Host - Client Callback

Jul 11, '19 in Help Room

0 Replies

0 Votes

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Ardoriccardo answered

Network server spawns both players as client or server,Players in network game both spawn as client or server

Jul 11, '19 in Help Room

1 Reply

0 Votes

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Hr-Orange asked

i just can't seem to figure out how to make a voting system, using SyncVar hooks and commands

Apr 2, '19 in Help Room

0 Replies

0 Votes

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Hr-Orange asked

i just can't seem to figure out how to make a voting system, using SyncVar hooks and commands

Apr 2, '19 in Help Room

0 Replies

0 Votes

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stnaing published

Unity Photon WASD working but Virtual Joystick won't work after another player has joined the network...? How can i sync joystick.

Mar 21, '19 in Help Room

2 Replies

0 Votes

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3janeiscool answered

NetworkAnimator.SetParameterAutoSend, no sync....

Mar 4, '19 multiplayer-networking·networkplayer

1 Reply

0 Votes

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sidzzdis edited

Can I use the same game player prefab in lobby player prefab,by inheriting from lobby player and adding it to the lobby manager?

Feb 6, '19 networking·lobby·networkplayer

0 Replies

0 Votes

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lauresmaures answered

Adding children to player during runtime in a multiplayer game with NetworkTransformChild Component

Jan 29, '19 networking·multiplayer·network·networkplayer

1 Reply

2 Votes

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damagingwazza edited

How Do I Attaching The Left And Right Arms Of The Arms To The "PlayerAvatar" Camera (PHOTON NETWORKING)

Jan 27, '19 gameobject·networking·photon·networkplayer

0 Replies

0 Votes

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siddharth3322 asked

Close Multiplayer Connection within Single Scene

Dec 13, '18 multiplayer·multiplayer-networking·networkplayer·network.destroy

0 Replies

0 Votes

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neonstarfruit asked

How to disbale a network start position on runtime

Nov 24, '18 in Help Room

0 Replies

0 Votes

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siddharth3322 edited

After 10 Seconds Player Spawning in Multiplayer

Oct 11, '18 networking·multiplayer·multiplayer-networking·networkplayer

0 Replies

0 Votes

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dreal6463 asked

how TargetRpc works

Sep 20, '18 networking·network·networkplayer

0 Replies

0 Votes

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OrcaAndo edited

`The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.'

Jul 31, '18 networking·networkplayer·ip·networkviewid

1 Reply

0 Votes

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Phoenix3666 commented

How do I make this script only apply to the local player

Jul 19, '18 c#·multiplayer·noob·networkplayer

1 Reply

0 Votes

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siddharth3322 asked

Remove players and close server in Unity Multiplayer Game

Jul 14, '18 shader·networking·multiplayer·multiplayer-networking·networkplayer

0 Replies

0 Votes

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siddharth3322 commented

Player ReSpawn Logic

Jul 7, '18 networking·multiplayer·multiplayer-networking·networkplayer

1 Reply

0 Votes

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Related Topics

networking network multiplayer multiplayer-networking rpc c# network.instantiate lobby unity 5 photon player networkview synchronization network instantiate spawning server network.connect networkviewid scripting problem transform multiplayer networking command lan client-server network view


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