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Question by Riiich · May 24 at 05:20 PM · vroculus

Socket for Oculus Interaction SDK?

So I've been trying out the Oculus Interaction SDK for the Quest headset and it's fairly simple to use.

However, I can't find a simular feature to Unity's XR Interaction Toolkit's "Socket". It basically takes an interactable object and if you let the object go inside the object's area of influence the item is snapped to the center (or other transform) of that object.

Does anyone know if this is available in the Oculus Interaction SDK or will I have to build one?

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avatar image Riiich · May 24 at 11:17 PM 0
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I've had a long look through the SDK and files included along with all the Methods and can't find a combination of what would be a "drop zone" or "attach socket"

Can anyone else help?

avatar image simofilip · May 30 at 09:16 AM 0
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Hi, did you manage to find a solution? I'm having the same problem

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Answer by ryanmillerca · May 24 at 05:28 PM

Look here: https://developer.oculus.com/documentation/unity/unity-isdk-interaction-sdk-overview/ and you'll find lots of "equivalent" solutions like Selector, ProximityField, Grabbable, etc.

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avatar image Riiich · May 24 at 05:30 PM 0
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Lovely, thank you, I'll have a look!

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