Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Whelandrew · Jul 31, 2020 at 05:02 PM · physicstrajectory

Projectile Trajectory Precision

I wrote a script to calculate the trajectory of an arrow firing from the player. I have a gameobject, as a child inside the player, to indicate where the missile fires from. I get it's destination with Camera.main.ScreenToWorldPoint(Input.mousePosition).

 Vector2 direction = Camera.main.ScreenToWorldPoint(Input.mousePosition);            
             utilities.SetTrajectoryPoints(trajectoryDotsCache.transform.position, direction, trajectoryDots.ToArray());

Then, I call a Trajectory Calculator and it takes the origin and destination positions and draws a sequence of green dots to draw the path from A to B.

 public Vector2 SetTrajectoryPoints(Vector2 posStart, Vector2 direction, Transform[] trajectoryDots)
     {
         //Debug.Log(direction.y);
         //float magX = (posStart - direction).magnitude * ((direction.x > 0) ? 1 : -1);   
         //float magY = magX * ((direction.y > 0) ? 1 : -1);
         
 
         float finalX = direction.x;
         float finalY = direction.y;
 
         //Velocity(u) = Mathf. Sqrt((x * x) + (y * y));
         float velocity = Mathf.Sqrt((finalX * finalX) + (finalY * finalY));
         //Angle = Mathf.Atan2(y, x);
         float angle = Mathf.Rad2Deg * (Mathf.Atan2(finalY, finalX));
 
         float tTime = .1f;
         Vector2 pos = Vector2.zero;
 
         for(int i=0;i<10;i++)
         {
             float dx = velocity * tTime * Mathf.Cos(angle * Mathf.Deg2Rad);
             float dy = velocity * tTime * Mathf.Sin(angle * Mathf.Deg2Rad) + (Physics2D.gravity.magnitude * tTime * tTime / 2f);
 
             pos = new Vector2(posStart.x - dx, posStart.y - dy);
 
             if (trajectoryDots != null)
             {
                 Transform dot = trajectoryDots[i];
                 dot.position = pos;
                 dot.gameObject.SetActive(true);
                 dot.eulerAngles = new Vector3(0, 0, Mathf.Atan2(finalY - (Physics.gravity.magnitude) * tTime, finalX) * Mathf.Rad2Deg);
             }
 
             tTime += .1f;
 
             //Debug.Log(pos);
         }
 
         return pos;
     }

In the example below, note the green dots stretch off into the distance. What I want is for the calculated arch to reach where the red mark is located in the picture (this is an indication of where the mouse click happened). alt text

capture.png (347.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

289 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Getting incorrect Trajectory range using mousePosition 0 Answers

Line Renderer not rotating with player like other objects? 1 Answer

How To preserve Forward momentum of an anim throughout another anim? 0 Answers

Calculate force needed to reach certain point (AddForce) 1 Answer

Play animation based on impact position? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges