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Question by manavento736 · Nov 29, 2020 at 04:05 AM · characterindexindexoutofrangeexception

Index out of bound when trying to select a character

I am having a small error here while trying to access a car in the character selection script I did whatever i could but could not solve it can anyone please help me using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class CarSelector : MonoBehaviour { //Made gameobject of the character list private GameObject[] characterList; private int index;

 private void Start()
 {
     index = PlayerPrefs.GetInt("Character Selection");
     //added count to the child objects of the character list
     characterList = new GameObject[transform.childCount];

     //got the first character in the list
     for (int i = 0; i < transform.childCount; i++)
     {
         characterList[i] = transform.GetChild(i).gameObject;
     }
     
     //disabled the inactive child characters
     foreach(GameObject go in characterList)
             go.SetActive(false);
     //toggle on the first character
     if (characterList[index])
         characterList[index].SetActive(true);
     
 }
 
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Answer by sacredgeometry · Nov 29, 2020 at 04:09 AM

What you have is an off by one error:

https://en.wikipedia.org/wiki/Off-by-one_error


Basically you are trying access something outside of the bounds of your array. i.e. Say your array is 5 items long and you do myArray[5], essentially asking for the 6th item in it. You will get that error.


I hope that makes it pretty obvious which two lines of code are probably causing the problem.

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avatar image manavento736 · Nov 30, 2020 at 03:16 PM 0
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Thanks for replying man there are two lines causing this error if (characterList[index]) characterList[index].SetActive(true); so should I set some kind of value to the index in order to make it work?

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