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Question by NWHCoding · Oct 16, 2016 at 07:20 AM · physicspositiontransform.positionfixedupdate

transform.position in fixedUpdate() different from transform.position in Update();

I have been trying for some time to do a raycast from fixedUpdate() that is supposed to originate from the center of the sphere in the downwards direction. Problem is that at the higher speeds (10+) raycast does not happen from the sphere's transform.position but rather lags behind to the extent where the ray isn't even in the object itself anymore but a lenght or two behind and the distance increases with speed. There is no such problem in the update() as the transfrom.position in Update() is correct even under high speeds.

Pseudo-code:

fixedUpdate(): position = transform.position; ray(origin = position, direction = -transform.up);

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avatar image Namey5 · Oct 17, 2016 at 06:24 AM 0
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Well, this would be because FixedUpdate does pretty much that. The function is called every fixed frame, ins$$anonymous$$d of every frame.

https://docs.unity3d.com/ScriptReference/$$anonymous$$onoBehaviour.FixedUpdate.html

https://docs.unity3d.com/ScriptReference/$$anonymous$$onoBehaviour.Update.html

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Answer by CubeCrafter360 · Oct 17, 2016 at 08:42 AM

yes upadate is hapening every frame and i think fixedudate happends every second

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