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Question by Username6895 · Apr 04, 2015 at 08:48 PM · models

Imported blender files only showing one side of a plane?

Hello!

I've been messing around in blender lately and i'm fairly new to it.

However, when I design something in blender, when it is imported into unity (As a .blend) only one side of a plane will show.

I've tried the CTRL + N & CTRL+ Shift+ N hotkeys. However, when they are tested it does not seem to fix the issue.

Here are some screenshots of the issue:

http://puu.sh/h1vQo/5c3a2c2c85.png http://puu.sh/h1vUi/586fcd365f.jpg http://puu.sh/h1vXd/86f51e409a.jpg

Every side has a plane on it, however as shown in the screenshots, they only show from certain sides.

Any ideas how to fix this?

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avatar image Cherno · Apr 04, 2015 at 08:52 PM 0
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Are you sure that each plane has front and back faces, though? Commonly, 3d moelling applications show the backsides of one-sided polygons but there isn't actually any face there. You might need to copy each face, flip the normals, and re-export.

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Answer by maccabbe · Apr 04, 2015 at 09:00 PM

The difference in what you see in blender and unity are due to the differences in the shaders. Specifically blender does not cull faces while unity does. When face culling is off, like in blender, both sides of the face are drawn which is better for editing. When the back of faces are culled, like in unity, only polygons that face the user are drawn, which is better for performance. So you need to either make two polys where you want a two sided polygon or use a shader with Cull Off.

http://docs.unity3d.com/Manual/SL-CullAndDepth.html

http://answers.unity3d.com/questions/914364/importing-a-double-sided-plane.html

http://answers.unity3d.com/questions/689008/missing-faces-when-importing-models-from-blender.html

http://answers.unity3d.com/questions/362692/unity-does-not-render-both-sides-of-a-plane.html

http://answers.unity3d.com/questions/34572/blender-mesh-import-issue.html

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Answer by Raresh · Apr 04, 2015 at 08:51 PM

Are you using just 1 polygon face for your walls? If so that is your problem. Make a box, make it very thin and use that. Either that or a faster method would be to clone the 1-polygon walls, then flip the polygons by right clicking and selecting flip faces or flip normals...

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Answer by kburkhart84 · Apr 04, 2015 at 08:53 PM

Any given plane, unless you make a double sided shader, will only show from one side. This is actually by design.

The easiest solution is to make both sides. Instead of a single plane for a side, you would need an actual thick cubic kind of thing, something with thickness. Then no matter which side you are looking from, you will see something. It works the same in real life. The pieces of wood that make that table have some thickness anyway, and you could look at things from the top and see that thin edge as well. A single plane can't do this.

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Answer by darkdoom973 · Jan 08 at 11:07 AM

Create a new material, (inn my case using URP lit shader), in the surface options there is render face, Choose urs accordingly either front back or both

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