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Question by Giusort · Jul 13, 2021 at 02:45 PM · webglloadingmodels

glTF & WebGL out of memory

Hi!

we're using the GLTFUtility (https://github.com/Siccity/GLTFUtility) to load glTF models from a remote server - Importer.LoadFromFile(filePath) - and render it on a Unity scene. We build and deploy the WebGL.

it works great with glTF files under 50 MB but goes in the classic out of memory error with larger files:

"Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings"

We tryed to set

webGLEmscriptenArgs: -s ALLOW_MEMORY_GROWTH=1

and increase the value of

webGLMemorySize

in ProjectSettings.asset with no results.

Some idea?

Thank you.

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Answer by IonutDragan · Feb 17 at 02:14 PM

Hi, have you solved this problem? Ty

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Answer by Giusort · Feb 19 at 06:53 PM

Hi @IonutDragan , no, unfortunately we didn't solve the problem yet...

As we can read also on official Unity manual, there are memory limits:

https://docs.unity3d.com/2020.1/Documentation/Manual/webgl-memory.html

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