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Question by Yves165 · Apr 25 at 01:33 PM · inputvrvelocitytracking

VR: get controller velocity

Hey there,

I am currently loosing my mind about something that I thought would be super simple. I want to get the velocity vector (or position vector) of my Oculus Quest 2 controller so I can use it in my code. Currently I am trying to do this with XRNodeStates (https://docs.unity3d.com/ScriptReference/XR.XRNodeState.TryGetVelocity.html). However I just can't figure out a way how to make it work - I am a complete beginner sorry.

What would the code be for this? If you could help me out that would be great!

All the best, Yves

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Best Answer

Answer by Reflekst · Apr 26 at 09:59 AM

Hey, It works for me. I found it there: https://www.reddit.com/r/learnVRdev/comments/n5e8tm/how_to_use_controller_velocity_in_unity_xr/

using UnityEngine;

using UnityEngine.XR;

using UnityEngine.XR.Interaction.Toolkit;

public class ControllerVelocity : MonoBehaviour {

     InputDevice LeftControllerDevice;
 InputDevice RightControllerDevice;
 Vector3 LeftControllerVelocity;
 Vector3 RightControllerVelocity;


 void Start()
 {
     LeftControllerDevice = InputDevices.GetDeviceAtXRNode(XRNode.LeftHand);
     RightControllerDevice = InputDevices.GetDeviceAtXRNode(XRNode.RightHand);
 }

 void Update()
 {
     UpdateInput();
 }

 UpdateInput()
 {
     LeftControllerDevice.TryGetFeatureValue(CommonUsages.deviceVelocity, out LeftControllerVelocity);
     RightControllerDevice.TryGetFeatureValue(CommonUsages.deviceVelocity, out RightControllerVelocity);
 }

}

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avatar image Yves165 · Apr 26 at 06:44 PM 0
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Thanks loads!! This does the job.

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