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Question by Astemio · Mar 26 at 08:04 AM · c#transformnavmeshnavmeshagentmath

Move gameobjects in the direction the player is facing

Hi, I'm developping a game like mount & blade, so the problem is that i want dispose soldiers in formation (e.g. square, line ecc) and for now i've found a simple function that calculate all soldiers position in formation. I would like to make the soldiers in formation move in the direction the player is facing, but I do not know how to do that. Any Ideas??

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Answer by logicandchaos · Mar 26 at 04:04 PM

Use the transform.forward vector in your move code. transform.forward*speed

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avatar image Astemio · Mar 27 at 06:51 PM 0
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ok, once i get the block of soldiers in formation, if I would like to move all of them in front of the player, I Just have to do: SingleSoldierPos*transorm.position.forward*speed, is it right?

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