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Question by KintanaECLB · May 23 at 01:51 PM · unity 2dprojectiledelayshootenemies

Hi, Im trying to make a OnTriggerStay2D but with some delay, and I dont know how is, someone can help me please? I share mi code below.

public float timeToShoot; public float shootCooldown;

 void Start()
 {
     shootCooldown = timeToShoot;
 }

 private void OnTriggerStay2D(Collider2D collision)
 {
     shootCooldown -= Time.deltaTime;

     if (shootCooldown < 0)
     {
         if (collision.CompareTag("Player") && transform.GetComponentInParent<EnemyProjectile>().watcher == true)
         {
             transform.GetComponentInParent<EnemyProjectile>().Shoot();
         }
     }
 }
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