Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by VelRan · 2 days ago · gamehealthbar

Increase maxHealth at Healthbar

My problem is that when I add 100 HP to the enemies from Stage 10 onwards, i.e. 200 HP, the health bar only moves from 100 HP.

I can also set maxHealth to 200 and maxHealth remains at 100.

Does anyone know why this is so?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.EventSystems;
 
 public class EnemyTest : MonoBehaviour
 {
     public int maxHealth = 200;
     public int currentHealth;
     public static int goldCount;
     public int Mob;
     public int internalGoldCount;
     public HealthBar healthBar;
     public Text GoldStats;
     public Text GoldStatsShop;
     public Text Stages;
 
     public GameObject clickFX;
 
     public GameObject Spawning;
     public Transform SpawnPoint;
     public GameObject[] enemies;
 
     void Start()
     {      
         Spawn();
 
         Mob += 1;
 
         internalGoldCount = goldCount;
 
         currentHealth = maxHealth; //current life
         healthBar.SetMaxHealth(maxHealth); //Sets the bar to maximum life
     }
 
 
     void Update()
     {
         GoldStats.GetComponent<Text>().text = "" + goldCount;
         GoldStatsShop.GetComponent<Text>().text = "" + goldCount;
         Stages.GetComponent<Text>().text = "Stage " + Mob;
 
         if (!EventSystem.current.IsPointerOverGameObject())
             if (Input.GetMouseButtonDown(0))
             {                      
                 RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); //Mouse triggered on Enemy
             
                 if (hit.collider.gameObject.CompareTag("Enemy"))
                 {
                     Instantiate(clickFX, SpawnPoint.position, SpawnPoint.rotation);
                     goldCount += 1 + Upgrades.MoneyPerClick;
                     currentHealth -= 1 - Upgrades.DamagePerClick;
                     healthBar.SetHealt(currentHealth); //Updates the bar
 
                     if (Mob >= 10)
                     {
                         maxHealth = 200;
                         healthBar.SetMaxHealth(maxHealth);
                     }
 
                         if (currentHealth <= 0)
                         {
                             AddGold();
                             Destroy();
                             Spawn();
                             Mob += 1;
                         }
                 }
             }
     }
     public void AddGold()
     {
         goldCount += 100;
     }
 
     public void Spawn()
     {
         int randomEnemies = Random.Range(0, enemies.Length);
         Spawning = (Instantiate(enemies[randomEnemies], SpawnPoint.position, SpawnPoint.rotation));
         currentHealth = maxHealth;
     }
 
     public void Destroy()
     {
         Destroy(Spawning);
     }
 }
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

211 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to create a link between HealthScript and HealtBar script ? 1 Answer

how to manually control angle of sun while in game? 1 Answer

joystick android 3d , help. 0 Answers

Simple Drag and Drop Jigsaw - Help! 0 Answers

Prefab doesn't spawn on android 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges