Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by Drakenism · Jan 15, 2020 at 09:17 AM · post processingpipelineuniversalpost-process-effectbloom

Post processing layer in Universal RP

Is there a way to force the post processing in universal RP to ignore certain layers? My entire 2D project is affected by bloom, which I only want on some objects.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

5 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by tadadosi · Jun 09, 2020 at 02:10 AM

You could use shaders with high HDR Color intensity values. If you increase your Bloom Threshold, only the shaders with high values will get the effect.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Vollmondum · Jan 15, 2020 at 12:28 PM

You need a separate camera with +depth and the mask for bloom-stuff tags. That second camera needs another PP profile with bloom only on it.

P.S. mind that camera with higher depth value renders everything on top of the other one, so you'll need a shader or other ways to prevent seeing shiny things through walls

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Drakenism · Jan 16, 2020 at 12:41 AM 1
Share

Unfortunately, using the universal RP prevents the use of additional cameras. I'm using the universal RP as it's a better solution for optimizing on mobile, but I guess I can't have the best of 2 worlds.

avatar image
1

Answer by marksteelz3 · Apr 23, 2020 at 06:01 PM

I have not found a definitive answer on this. Would love to know if ignoring layers is possible, it seems like the Volume Mask dropdown in the Camera component should be the way to do it but that doesn't work for me. I'm trying to do this for a VR project where multiple cameras would not be possible

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image N-8-D-e-v · Jun 08, 2020 at 10:33 PM 0
Share

I have this problem right now, I hope this gets answered soon

avatar image drallcom3 · Jul 02, 2020 at 04:40 PM 0
Share

The behaviour is very weird. It should be possible to use layers+volumes+cameras, but in reality it's not.

avatar image
0

Answer by lucilo · Jan 13, 2021 at 11:01 PM

that sucks

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image lucilo · Jan 13, 2021 at 11:03 PM 0
Share

I saw some tutorials where it is posible by using LightWeight Render Pipeline, but, i installed it, and i cant make even glow anything, or any effect... seems like it doesnt allow me to create a LWRP to set on the graphic settings.... anyone can help with that ?

avatar image
0

Answer by DarkGate · Sep 16, 2021 at 09:25 PM

You can ignore layers by using two cameras (one main and one overlay) and two different post processing (pp) volumes. Camera 1 and pp 1 should be on the same layer and the volume 1 should intersect the camera. Camera 2 and pp 2 should be on a different layer and the volume 2 should intersect camera 2. Be sure to also set the culling mask of each camera to the perspective layer. The end result is pp1 will only affect what camera 1 sees while pp2 will only affect what camera 2 sees.

alt text


delete-me.png (157.5 kB)
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DarkGate · Sep 16, 2021 at 09:43 PM 0
Share

The image uses a 3 camera setup that I'm using in my game, but it can be done with just two. Note that the static camera renders the background in black and white while the units camera renders the units in full color and other pp effects. Lastly, dont forget to also put your objects into the correct layers.

avatar image drallcom3 · Sep 16, 2021 at 10:33 PM 1
Share

PP volumes still apply to everything in the current stack and are not limited to the layer they're in. Try remove the black&white effect from your Static layer+camera and put it in the Unit layer+camera. You'd expect the units only to be black&white, but in reality everything will be black&white.

So in my game for example I can't put a nice fireball with bloom in front of a background without bloom.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

124 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[URP] Bloom not working in Game View 1 Answer

Changing URP Volume values in code not working 0 Answers

Unity 2019.3 URP VR [Htc Vive] - post-processing not working properly 0 Answers

Universal Render Pipeline grey screen on android 0 Answers

Why Isn't Post Processing Working? 11 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges