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Question by to8touser · Apr 15, 2017 at 08:09 AM · shaderassetbundle

unity 5.6 assetbundle shader name lost

hi there, im using Unity 5.1.0f1 version. Now i decide to upgrade Unity 5.6, when i load assetbundles which builded in Unity5.1.0f3 ,i found the shader name is empty,so i cant use "obj.material.shader=Shader.Find("XXX")" to reset the shader. So, is there any way to get the shader name in Unity 5.6? I dont want to rebuild all the assetbundles in 5.6.

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Answer by mayawizard_dev · Jul 28, 2017 at 12:38 AM

Me too.

Why shader name from assetbundle lost?

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Answer by blacky31 · Sep 06, 2017 at 07:48 AM

Me too.

Wish someone knows how to solve this problem.

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