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Question by dacaramo · Jun 16, 2020 at 06:44 PM · scripting problemanimator controllerstatestate-machine

It is posible to attach a class script, that inherits from MonoBehaviour, to an estate from the state machine?

I know that when you add a behaviour to an estate, unity creates a script where the class is inheriting from StateMachineBehaviour, but it is posible to make the behaviour class to inherit from MonoBehaviour and not from StateMachineBehaviour?

Thanks for answering!

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