Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Toni95 · May 26, 2016 at 08:30 AM · colliderruntimelinedetectingstraight

Detecting whether there's a collider between 2 gameObjects in C#

Hello Unity community.

What's the best way to detect if there's a collider between 2 gameObjects position in a straight line?

Any ideas will be appreciated.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Namey5 · May 26, 2016 at 09:27 AM 0
Share

You could try raycasting between the two objects, and returning a collision. I don't really have the time to test this now, but;

http://docs.unity3d.com/ScriptReference/Physics.Raycast.html

avatar image Toni95 Namey5 · May 28, 2016 at 12:29 PM 0
Share

Thank you for answering. Linecast was what I was looking for.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Veerababu.g · May 26, 2016 at 12:49 PM

line cast will work for you. first hit the middle collider with line cast. after hitting take that hit direction and send a ray in same direction to the another object. try this one

      if(Physics.Linecast(transform.position,target.position,out hit))
     {
             Vector3 raycastDir = hit.point - (Vector3)transform.position;
                 if(Physics.Raycast(hit.point,raycastDir, out hit1))
            {
      debug.log("hit");

   }
    }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Toni95 · May 28, 2016 at 12:24 PM 0
Share

Thank you for answering.

I didn't need to do all of that, but thanks to your code I could manage to find out the solution :)

int environment = Layer$$anonymous$$ask.Get$$anonymous$$ask("Environment");

if (!Physics.Linecast(shooter.transform.position, target.transform.position, environment)) {
// Fire!

}

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

67 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to draw a collider between two points 0 Answers

OnTriggerEnter Issue - Collider problem 0 Answers

Grass & Plant Colliders (Like Next-Gen Games) 0 Answers

Having problems with touch not working very well. 0 Answers

Object moving fast keeps "climbing" walls 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges