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Question by pelegsiegel · May 03 at 01:22 PM · transformtransform.positiontransform.rotation

how do i make an enemy look at the player only on the x axis and not on the y one,how do i make an enemy look at a player only on the x axis

public mouselook mouselook; public float speed = 20.0f; public float minDist = 1f; public Transform target; public Transform enemylocation; // Use this for initialization void Start() { // if no target specified, assume the player if (target == null) { if (GameObject.FindWithTag("Player") != null) { target = GameObject.FindWithTag("Player").GetComponent(); } } }

 // Update is called once per frame
 void Update()
 {


     if (target == null)
         return;
     // face the target
     enemylocation.LookAt(target);
     
    
 public void SetTarget(Transform newTarget)
 {
     target = newTarget;
 }

i looked online for about an hour and i tried implenting a vector 3 but was unable. can anyone please help? i want the enemy to look at the player(target) only on the x axis and z axis and not on the y axis due to it making it float. is there maybe also a way to make it look at the player - 10x or something like that? also sorry if this question is dumb or has already been answered before since i wasnt able to find a solution./ thanks in advance! ,public mouselook mouselook; public float speed = 20.0f; public float minDist = 1f; public Transform target; public Transform enemylocation; // Use this for initialization void Start() { // if no target specified, assume the player if (target == null) { if (GameObject.FindWithTag("Player") != null) { target = GameObject.FindWithTag("Player").GetComponent(); } } }

 // Update is called once per frame
 void Update()
 {


     if (target == null)
         return;
     // face the target
     enemylocation.LookAt(target);
     
    
 public void SetTarget(Transform newTarget)
 {
     target = newTarget;
 }

i looked online for about an hour and i tried implenting a vector 3 but was unable. can anyone please help? i want the enemy to look at the player(target) only on the x axis and z axis and not on the y axis due to it making it float. is there maybe also a way to make it look at the player - 10x or something like that?/ thanks in advance!

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