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Question by Griffo · Jan 01, 2016 at 03:58 PM · animationrotationslerp

Override animation in LateUpdate()

Hi, I want to make a Mech's head look at the player, the Mech is animated so to use ..

 transform.LookAt (_player.transform.position);

in LateUpdate() works fine but I want to slowly rotate it to it's position but using ..

 transform.rotation = Quaternion.Slerp(transform.rotation, (Quaternion.LookRotation(transform.position - _player.transform.position)), Time.deltaTime * _rotationTime);

does not work in LateUpdate() .. Is there a way to override the animation slowly rotating?

Thanks.

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avatar image Fox_GAMING · Dec 15, 2020 at 10:45 PM 0
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Hi, were you ever able to fix this? I'm having the same issue.

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