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Question by chouchene4561 · Nov 18, 2021 at 04:03 AM · movementprogrammingplatformerclimbingparkour

how can i detect ledges for the player and make him get up

the issue is idk how to do it should i make a lot of raycasts or a checksphere ? how can i make conditions for it to work like when its detected or not i wanna avoid using colliders but im really stuck with it i tried raycasts but didnt know where to put them and when the player is on ledge

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Answer by KloverGames · Nov 18, 2021 at 01:34 PM

Just make a raycast from the player and it when it collides with a ledges checksphere you can climb onto it. I guess I can show you some code if you need further help

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avatar image chouchene4561 · Nov 19, 2021 at 07:51 AM 0
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i dont understand so if the raycast hits i checksphere for what exactly ? do i make a state for the player where he stayes on the ledge to disable gravity ?

avatar image KloverGames chouchene4561 · Nov 19, 2021 at 08:06 AM 0
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You can freeze your player in place.

rigidbody.constraints = RigidbodyConstraints.FreezePositionY;

This code basically makes it so the Rigidbody stays in the air. You should probably freeze the rigidbody’s position on the z-axis too if you want the character to be able to just climb side to side while on the ledge.

avatar image chouchene4561 KloverGames · Nov 19, 2021 at 09:45 AM 0
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but im using character controller

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