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Question by JJVelazquez · Jan 21, 2015 at 04:35 AM · shadertextureuv

How to scale a texture in a shader without tiling?

I need to write a shader that allows me to change how a texture is displayed in a game object's mesh by adjusting some parameters. I've already thought in change the texture UV values, and move a texture is not a problem, but I could not scale it without a tiling effect, which is not desired. For my needs the texture must not repeat along the mesh when I scale it down. Any suggestions?

To be more clear, look at the image, that shows the same plane with the same texture, but with different parameters values.
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Answer by ricardo_arango · Jan 21, 2015 at 11:13 AM

Try setting the wrap mode of the Texture to Clamp: http://docs.unity3d.com/Manual/class-TextureImporter.html

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avatar image JJVelazquez · Jan 21, 2015 at 11:30 AM 0
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For some reason I forgot of the wrap mode existence. $$anonymous$$y sincere thanks! Thumbs up to you, problem solved.

avatar image ritamoreno JJVelazquez · Jan 29, 2021 at 02:32 AM 0
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hey, i came across this and i'm having the same problem. what did you use to change the parameters for the scaling? i can't seem to figure it out

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