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Question by aducceschi · Apr 27 at 12:55 PM · lightinglightmapuv

Baked lightmaps not using full texture.

Hello! I'm having an issue with a mesh that i created, for some reason when I bake lights on it, the resulting bake only uses 1/4th of the image: alt text

I don't know why this is happening, I have the objects UVs unwrapped correctly, and even using Unity's "Generate Lightmaps" function gives a similar result.

What's weird is that other objects on the scene use the full texture correctly. All objects are set to static and use lightmaps when baking. These are my lighting settings: alt text

Any help will be greatly appreciated!

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