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Question by Dqimass · May 05 at 09:39 PM · triggerobjectpuzzleroomescape

How do I pick up an object and place it in a spot that kind of like a missing puzzle piece?

I'm working on an escape room game and I am able to make a character pick up a puzzle piece using ray cast. What I want to do next is that I want the character to place that puzzle piece where the missing piece slot is and I need help with that. I thought if the two colliders would collide with each other, the puzzle piece disappears and it appears where the missing slot is.

public class OnTriggerObject : MonoBehaviour { [SerializeField] private bool placeTrigger = false;

 private void OnTriggerEnter (Collider other)
 {
     if (other.CompareTag("Touch"))
     {
         if (placeTrigger)
         {
             gameObject.SetActive(false);
         }
     }
 }

}

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