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Question by Kessoe · Feb 20 at 12:36 PM · uitriggergameobjectstriggerscounting

Why does the money counter resets when I pull different objects trough the trigger?


I need help! I'm making a game where you earn money if you pull an object (with the tag "Valuable") trough a trigger. The problem is that it starts counting from 0 every time the trigger is triggered by a different object. If you pull the same object trough the trigger several times, the counting works, but I want it to destroy the object so you can't pull it trough the trigger several times.


Here is the code which is assigned to the object I want to sell:

 using UnityEngine;
 using TMPro;
 
 public class Valuable : MonoBehaviour
 
 {
     public TextMeshProUGUI countText;
     private int count;
 
     // Count = Money
     void Start()
     {
         count = 0;
     }
 
     void SetCountText()
     {
         countText.text = "Money: $" + count.ToString();
     }
 
 
 // When something goes trough the trigger, it will add money and destroy the object
 private void OnTriggerEnter(Collider other)
     {
         if(other.gameObject.CompareTag("SellObject"))
         {
             other.gameObject.SetActive(true);
             count = count + 500;
 
             SetCountText();
             Destroy(gameObject);
         }
     }
 }





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Answer by Shrimpey · Feb 20 at 01:10 PM

Your count integer is not static, so it is tied to the gameobjects that you're destroying. Change

 private int count;

to

 public static int count;

And if you're instantiating objects, they will perform Start() and reset it everytime as well. Not sure how you're spawning them, so keep that in mind.

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avatar image Kessoe · Feb 20 at 01:13 PM 0
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Thanks! It works now :D

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