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Question by rayith · Feb 20 at 12:09 AM · trigger

collide object turns on another script temporally

So I have a script that cause the camera to glitch, I want when you enter a box collider the glitch script becomes actives for a few seconds the turns off I tried make my own but i keep getting errors

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class glitchon : MonoBehaviour
 {
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.CompareTag("Player"))
         {
             GlitchCameraShader = 
             other.gameObject.GetComponent<GlitchCameraShader>();
             gameObject.GetComponent(GlitchCameraShader).enabled = true;
             yield return new WaitForSeconds(0.05f);
             gameObject.GetComponent(GlitchCameraShader).enabled = false;
         }
     }
 }

 
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Answer by Tondoy · Feb 21 at 04:09 PM

Yielding is only usable in Coroutins, so you need to wait using one of these. The code could look something like this:

      void OnTriggerEnter(Collider other)
      {
          if (other.gameObject.CompareTag("Player"))
          {
              GlitchCameraShader = other.gameObject.GetComponent<GlitchCameraShader>();
              StartCoroutine(nameof(CameraGlitchTimer));
          }
      }
 
 IEnumerator CameraGlitchTimer
 {
     gameObject.GetComponent(GlitchCameraShader).enabled = true;
     yield return new WaitForSeconds(0.05f);
     gameObject.GetComponent(GlitchCameraShader).enabled = false;
 }
 



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