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Question by Luky_cow · May 26, 2020 at 02:57 PM · movementnewbie

ArgumentException: Input Axis Axis.HORIZONTAL is not setup?

ArgumentException: Input Axis Axis.HORIZONTAL is not setup,

I have already looked for answers and all of them just say to check your spelling and am copy/pasting the words vertical and horizontal into my code from the input manager, which looks all ok to me, but I'm very new to unity. do I need to change some setting or use the new input thing, please help!

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Answer by ergomantra · May 26, 2020 at 03:30 PM

float x =input.GetAxis("Horizontal");

transform.rotate(x,0,0);

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avatar image Luky_cow · May 26, 2020 at 04:18 PM 0
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thank you, but I'm trying to move, not rotate and I think I integrated this right but it made no difference. thank you for trying tho :)

avatar image ergomantra Luky_cow · May 27, 2020 at 02:16 AM 0
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Transform myTransform; Vector3 $$anonymous$$oveDir; float speed = 25f; void Start()

   myTransform = GetComponent<Transform>();
   void Update()
  float HorizontalInput = Input.GetAxis("Horizontal")


$$anonymous$$oveDir = new Vector3(HorizontalInput, 0, 0);

this.transform.Translate( $$anonymous$$oveDir*speed)

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Answer by ahmedaniss · Apr 24, 2021 at 03:06 PM

problem fixed here : https://youtu.be/nXJB7TdnQXg

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avatar image unity_FEF87E305EA9AD43EC83 · Mar 13 at 12:50 PM 0
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i can't solve it because i am using visual scripting why?

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