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Question by Ashmoreinc · Jun 26, 2014 at 06:09 PM · pausebreak

How do I make it so when I press a button it only triggers untill i press it again?

So I'm trying to make a toggle-able torch and when I hold the button (t) for too long (Less then a second) it will make the torch flash. How can I change my code so that i only press?

Also whats the difference between Update and FixedUpdate?

My Code: #pragma strict

var toggle : Light; toggle.enabled = true;

function Update () {

 if(Input.GetAxis("Torch")){
     if(toggle.enabled){
         toggle.enabled = false;
     }
     else {
         toggle.enabled = true;
     }
 }

}

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avatar image karljj1 · Jun 26, 2014 at 08:06 PM 0
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Its hard to understand what you want but ill make a wild guess you want some code to be executed when you press a button and continue to be executed until you press it again? One way is to use a coroutine that gets started the first time you click and stopped the next time. http://docs.unity3d.com/ScriptReference/Coroutine.html

avatar image Ashmoreinc · Jun 26, 2014 at 09:08 PM 0
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No i want the code to only execute once when i press a button, so say if i hold the key "t" down it will still only execute once, and it will keep the light in that same state until "t" is pressed again. I hope this is more understandable:/.

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Answer by SenorGoatMan · Jun 26, 2014 at 09:30 PM

I would assume you want the GetButtonUp() function.

 if(GetButtonUp("Torch")){//Assuming 'Torch' is a button
     if(toggle.enabled){
         toggle.enabled == false;
     }
     else{
         toggle.enabled == true;
     }
 }

Hope that helps

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