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Question by junsungkim04 · Apr 26 at 06:08 AM · 3ddistancemove

Is there a way to move transform.Transl by a certain distance?

 private IEnumerator H(float vx, float vy, float vw)
 {
     vx = vx / 1000;
     vy = vy / 1000;
     vw = vw / 1000;
     while (true)
     {
         transform.Translate((transform.forward * 1) * Time.deltaTime * vx, Space.World);
         transform.Translate((transform.right * 1) * Time.deltaTime * vy, Space.World);
         transform.Rotate((transform.up * 1000) * Time.deltaTime * vw, Space.World);
         yield return 0;
     }
 }

Without using a function like MoveTowards in the code above I want to make it move a certain distance. I tried various methods, but it was not easy

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avatar image Caeser_21 · Apr 26 at 06:46 AM 0
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What if you make another variable and add Time.deltaTime * vx //or vy inside the while loop and once it reaches a certain int value stop the loop

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Answer by CodeMonkeyYT · Apr 26 at 09:19 AM

If you want to move it a certain amount instantly, then just use that value in your calculation instead of Time.deltaTime

If you want it to move a certain amount over time, you can keep a simple float distanceTravelled, when moving check how much you moved distanceTravelled += (transform.forward * Time.deltaTime).magnitude + (transform.right * Time.deltaTime).magnitude; And do a simple if on that distanceTravelled to know when to stop.

Alternatively, if you just want smooth movement, I like to use Lerp https://unitycodemonkey.com/video.php?v=jAN2IoWdPzM

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Answer by junsungkim04 · Apr 28 at 10:34 AM

Is there any way to measure the rotation y value like transform.forward? @CodeMonkeyYT

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