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Question by Brandalf · Nov 23, 2016 at 07:34 AM · inputtriggerkeyboarddisablekey

disable all inputs

how can I disable all inputs after pressing e

     if(Input.GetKeyDown("e"))
          {
              //disable all inputs
          }
      }
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Answer by Mister-Mortal · Nov 23, 2016 at 08:52 AM

Have a global static boolean. Before any input you could check if it's true or false and easily set it when you want to.

Example of static boolean:

 public class GameManager : MonoBehaviour
 {
     public static bool IsInputEnabled = true;
 }

Call it to check if input is enabled:

 if(GameManager.IsInputEnabled)
 {
     if(Input.GetKeyDown("a"))
     {
           //do stuff
     }
     ...

And when you want to enable or disable input you can do that like this:

 if(Input.GetKeyDown("e"))
 {
     GameManager.IsInputEnabled = false; //disable all inputs
 }
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avatar image Brandalf · Nov 23, 2016 at 09:46 AM 0
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thank you very much, this was very helpful, if you could also help me with one more thing, if I wanted to do this to an external script too, how would I do this

avatar image Mister-Mortal Brandalf · Nov 23, 2016 at 09:53 AM 0
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You can access static variable from anywhere you want. It's global. In any of your script just write Game$$anonymous$$anager.IsInputEnabled and you will access the variable.

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