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Normals

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  • Unanswered Questions
avatar image

fuzzyblackpanda commented

Transparent surfaces after FBX Import

16 hours ago normals·transparent

6 Replies

1 Votes

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christophweissait published

Rotation to normal vector for plane and back

Jun 2, '22 vector3·quaternion·normals·planes

0 Replies

0 Votes

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Stijn500 edited

Artifacts on applying bump map to sphere

May 28, '22 shaders·sphere·normals·projection·bumpmap

0 Replies

0 Votes

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FaffyWaffles asked

Pointcast? - Raycast Point X from same Point X

May 14, '22 raycast·mesh·meshcollider·normals·linecast

0 Replies

0 Votes

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UnityPlum published

Normal Map makes object look very bad in unity as opposed to in Blender.

May 13, '22 3d·blender·normals·importing problems·normal map

0 Replies

0 Votes

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shasaur_unity commented

FBX Character always has inverted normal's. Wiki

Apr 30, '22 normals·culling·inverted

2 Replies

0 Votes

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UberLou commented

Player Rotating Oddly When Aligning to a Certain Normal

Apr 28, '22 quaternion·normals

1 Reply

0 Votes

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DoodleDragoness answered

How to distinguish between different collisions?

Apr 28, '22 collision·list·raycasting·normals

2 Replies

0 Votes

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JungleboyJunior commented

Calculating a movement direction that is a tangent to a slope surface

Apr 18, '22 rotation·movement·normals

6 Replies

3 Votes

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dtilgner commented

Get point in plane where the normal crosses a GameObject in local space

Mar 27, '22 scripting problem·vr·vector3·plane·normals

2 Replies

0 Votes

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IntergalacticSloth edited

How do I obtain the surface normal for a point on a collider (can't use RaycastHit.normal)?

Mar 24, '22 raycast·normals·normal·surface

3 Replies

1 Votes

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Axyndey published

mesh's normals are still messed up after recalculating

Mar 3, '22 in Help Room

0 Replies

0 Votes

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wesjmulder published

Getting slope angle from normals.

Feb 28, '22 character controller·normals·angles

3 Replies

0 Votes

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Farsou asked

Marching Cubes normals Issue

Feb 24, '22 in Help Room

0 Replies

0 Votes

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toishaanpatel asked

How to get rotation relative to the ground normal?

Feb 16, '22 rotation·physics·raycast·vector3·normals

0 Replies

0 Votes

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adeptera published

How do I combine normals on procedural mesh with multiple tiles?

Feb 11, '22 mesh·normals·procedural mesh·seams

2 Replies

0 Votes

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Beat024 asked

"Hover Vehicle" Object with ProjectOnPlane has unintended rotation

Feb 7, '22 raycasthit·normals·vehicle·projection·hovercraft

0 Replies

0 Votes

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Pangamini commented

Seam on Procedural Mesh

Feb 3, '22 shader·mesh·rendering·procedural·normals

1 Reply

0 Votes

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BoredVoid published

How to blend color when using shadergraph wich uses normals?

Jan 30, '22 shader·shaders·shader programming·normals

0 Replies

0 Votes

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andrew-lukasik commented

Car weirdly flips 180 degrees while rotating to ground normal

Jan 21, '22 in Help Room

0 Replies

0 Votes

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Bunny83 answered

Unity generated mesh average normals on seperate vertices on same position/ smooth shade generated mesh Closed

Jan 20, '22 normals·mesh vertices·generated·normalize

1 Reply

0 Votes

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chzwhz answered

Blender to Unity - Normals just fine in Blender, but Screwed up in Unity

Jan 11, '22 in Help Room

2 Replies

0 Votes

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PlayCreatively edited

Shadows are choppy from vertex displacement.

Dec 28, '21 shadows·normals·vertex shader·morphing

0 Replies

0 Votes

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SimonOakey published

How to rotate gameobjects along animated mesh surface right?

Dec 16, '21 in Help Room

0 Replies

0 Votes

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MaxGeorg published

How to rotate NavMesh Agent to the surface it is walking on

Dec 15, '21 in Help Room

2 Replies

0 Votes

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MaxGeorg asked

Correct Normal alignment while keeping heading rotation from NavMeshAgent?

Dec 14, '21 rotation·navmeshagent·normals

0 Replies

0 Votes

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GalanLefont answered

Reading normal force between colliders

Nov 24, '21 force·normals·physx·contact

3 Replies

0 Votes

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HooksForFeet asked

Why is this back-facing texture showing through?

Oct 21, '21 renderer·normals·pipeline·culling·universal

0 Replies

0 Votes

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skoteskote answered

Weird reflection artefacts on mesh imported from Zbrush?

Oct 9, '21 error·rendering·reflection·normals·zbrush

1 Reply

0 Votes

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bdubbert commented

Calculate Rotation based on mesh normals

Sep 30, '21 rotation·quaternion·normals·procedural mesh

1 Reply

0 Votes

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Related Topics

mesh shader raycast blender vertices rotation lighting shaders quaternion procedural mesh import vector3 c# collision texture terrain normal procedural normalmap physics rendering vertex triangles model raycasthit


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