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Question by Damiano96 · Mar 17, 2021 at 01:15 PM · inputunityeditorinputmanagerinputs

Player input manager "Player Joined Event" is firing but the "Player Left Event" is not! Why?

Hello! I am trying to set up local multiplayer using the new input system, on button press on any controller/keyboard, the "Player Joined event" is firing and calls the correct methods (Spawning a character select prefab and adding a new player to the player input manager). However, the "Player left event" only fires when play mode! has ended. Why it not firing when I disconnect the controller for example?

alt text Any advice or help would be appreciated! Thankyou!

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Answer by akiruaki · May 24 at 11:14 PM

alt text Hello, Player Left Event is not used for when the controller is disconnected, i am not sure for when or what it does, but if you want to get the event of disconnecting the gamepad, in player input there is a method called device lost event, and it helps for when you want to pause when the controller is disconnected c:


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