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Question by AngryCSharpNerd · Jun 25, 2013 at 04:31 PM · camerarotationquaternionlerpslerp

Transition current camera rotation to 0,0,0

I can't find what I'm supposed to use, or how to use it correctly like Slerp, lerp, all these quaternion stuff and this is what I have so far:

http://youtu.be/1F03xWaT038

At 0:04 I automatically MoveTowards the center. I want my camera's rotation to transition to an upward position, or basically like making your head look up.

How would you do this? Thanks.

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avatar image amphoterik · Jun 25, 2013 at 05:49 PM 0
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You mean like rotating along the z axis?

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Answer by Oskar Lundqvist · Jun 25, 2013 at 09:22 PM

Try this:

 var targetRotation : Vector3;
 var progress : float = 0;
 var rotateSpeed : float = 1.0;

 function Update() {
        transform.rotation.eulerAngles = Vector3.Lerp(transform.rotation.eulerAngles, targetRotation, progress);
        progress += Time.deltaTime * rotateSpeed;
     }

You would have to reset the progress value when the rotation is finished and so on, but this is a base to work from.

Hope it helps :)

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avatar image AngryCSharpNerd · Jun 25, 2013 at 11:04 PM 0
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Hey, this works! Thanks!

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