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Question by Ahlywog · Jan 16, 2018 at 06:27 AM · rotationquaternionlerpslerp

How do I transition smoothly between two lerps/slerps?

How do I smoothly transition from one lerp/slerp to another while the first is still in progress? Currently the code just stops the object rotation before starting the second.

The code so far:

             if (rotating)
             {
                 rotationTime += Time.deltaTime * RotationSpeed;
 
                 myRigidBody.transform.rotation = Quaternion.Lerp(myRigidBody.transform.rotation, DesiredDirectionOfTravel, rotationTime);
             }
 
             if (rotationTime >= 1.0f)
             {
                 rotating = false;
             }

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Answer by JedBeryll · Jan 16, 2018 at 07:07 AM

If you want multiple rotations you could use Quaternion.LerpUnclamped. Or replace rotating = false; with rotationTime = 0f;

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avatar image Ahlywog · Jan 17, 2018 at 04:17 AM 0
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No change when replacing rotating = false; with rotationTime = 0f;

Not sure how using LerpUnclamped would change anything. Could you explain?

avatar image JedBeryll Ahlywog · Jan 17, 2018 at 05:43 AM 0
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Wouldn't LerpUnclamped move it further along the line? Anyway maybe i'm just not understanding what you're doing here.

avatar image Ahlywog JedBeryll · Jan 20, 2018 at 04:04 AM 0
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I'm looking for a smooth transition between rotations.

Lets say my current rotation is A and I'm rotating towards B. Half way through that rotation I want to rotate to C. Currently the code stops the AB rotation before starting the AC rotation.

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