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14
Question by kleon · Jan 03 at 01:20 PM · errorbug

[Worker0] Tried select unknown importer

Hi, I was just doing my own stuff and it suddenly pop up this kind of error, but as far I searched on online, I haven't seen people encounter this problem except one post with no answer, so is anyone here have encounter this same issue and solved it?

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avatar image DarkFact · Jan 24 at 03:09 PM 0
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I have the same problem and in the same boat, I haven't found what triggers it, so I don't know where to start my inspection for a solution yet.

avatar image vuuk · Jan 26 at 04:54 PM 0
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[Worker2] Tried select unknown importer for id '-2' '00000000000000000000000000000000'

avatar image Mjello · Feb 15 at 07:48 PM 0
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Same here:

[Worker0] Tried select unknown importer for id '-2' '00000000000000000000000000000000'

avatar image Qriva · Feb 16 at 10:31 AM 1
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Unity answers is not chat, please don't post original question as the answer as this does not fix the problem. Instead we need to reproduce and report this as bug. I made forum thread there: https://forum.unity.com/threads/worker0-tried-select-unknown-importer-for-id-2.1233790/ so if you have any idea or clues how to reproduce this issue please post it there.

In my case this error seems related to prefab preview generation, so it might be fault of some shader graph material used in there.

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Answer by Mjello · Feb 27 at 04:23 PM

I see the error when accessing blender files that earlier could be autoconverted to fbx. In version 2021.2.11. These files that were not exported from blender but saved directly caused this error. Manually exporting to fbx stopped the error.

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Answer by serg_borisov97 · Apr 19 at 06:30 AM

I had the same error when loading prefabs and prefab thumbnails. I tried this script for clearing the console every time the error pops out, but it worked only a few times and then the error started to appear again. Maybe it'll work for you. Place it to Scripts/Editor directory.

 using UnityEngine;
 using UnityEditor;
 using UnityEditor.SceneManagement;
 
 [InitializeOnLoad]
 public class ClearConsole
 {
     static ClearConsole()
     {
         PrefabStage.prefabStageOpened += PrefabStage_prefabStageOpened;
         PrefabStage.prefabSaving += PrefabStage_prefabSaving;
         PrefabStage.prefabSaved += PrefabStage_prefabSaving;
         PrefabStage.prefabStageDirtied += PrefabStage_prefabStageOpened;
         PrefabStage.prefabStageClosing += PrefabStage_prefabStageOpened;
         if(AssetPreview.IsLoadingAssetPreviews())
             Debug.ClearDeveloperConsole();
     }
 
     private static void PrefabStage_prefabSaving(GameObject obj)
     {
         Debug.ClearDeveloperConsole();
     }
 
     private static void PrefabStage_prefabStageOpened(PrefabStage prefabStage)
     {
         Debug.ClearDeveloperConsole();
     }
 }
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Answer by MicXready · Feb 27 at 02:56 PM

With this problem always helps to update some packages in Unity->Window->Package Manager

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Answer by fibeesoft · Apr 03 at 01:15 PM

I have same problem. In my case it's 2D project without any 3d objects.

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Answer by Catsploration · Apr 19 at 04:13 AM

Also experiencing this, I reimported the offending models as simple .obj files from Blender and it's still throwing this error.

If anyone reading is curious to try to reproduce this, grab the (free) model "Gold Coins" by Devtoid on the Asset Store. Those models all throw the error for me and I have no idea why.

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