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Question by eco_bach · Apr 10, 2021 at 05:23 PM · effects

Dissolve effect using built-in pipeline

Need to create a variety of dissolve effects when clicking on objects. Normally I would resort to using ShaderGraph but I am constrained to using the built-in pipeline. Can anyone offer any suggestions?

Would this require suing some custom shader or can something be achieved using the post processing stack?

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