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Question by Keysto · Mar 27, 2016 at 09:29 PM · lightingmodelshadow

Problem with shadows

Hello Guys, i'm developing mobile game and have faced one stupid problem... alt text

There are black spots on my model and i dont know how to avoid them.. I know that i can change Smoothing Angle but its not the solution becouse my game should not be smooth. And i also know that i can set the Normals to "None", but in that case everything become black(on my phones screen). So.. Hope u will help me and i also apologise for my English.

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Answer by Eudaimonium · Mar 27, 2016 at 11:18 PM

You need to flip the normals of the dark surfaces.

They are currently treated as facing outwards, that's why they are dark. In your 3D software, mark the problematic surfaces, and find something like "Flip Normals".

What software are you using?

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avatar image Keysto · Mar 28, 2016 at 06:35 PM 0
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it's not going to help. If poligons were fliped to the another side they would be transparent

avatar image Eudaimonium Keysto · Mar 28, 2016 at 07:45 PM 0
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You don't need to flip face surface, only the face normals, they are two different things.

Face index order deter$$anonymous$$es backface culling.
Face normal directions deter$$anonymous$$e lighting intensity. They don't have to be related.

avatar image Keysto Eudaimonium · Mar 28, 2016 at 08:36 PM 0
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Still don't undertand you but the problem has been solved.. I've just downloaded new version of unity. Thanks btw :)

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