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Question by BananaMcMuffin · Apr 05, 2018 at 05:50 PM · updateruntimechangeverticesmesh collider

Update mesh collider after changing vertices at run time

Hey guys, So I am modifying the vertices of a mesh at run time and the only way I've found to update the mesh collider is the following: public void updateVertices() { mesh.vertices = vertices; transform.GetComponent().sharedMesh = mesh; } If the modified vertices are known, is there anyway to update only that section of the mesh collider, or are there any other more efficient methods you guys know about?

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Answer by lAntonin · Mar 26 at 07:37 PM

Hello, did you try for modify your mesh on runtime : "GetComponent().sharedMesh = mesh;" ?

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