Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
1 capture
14 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by TOES · Feb 09, 2020 at 08:14 PM · webgl

Detect mobile client in webgl

I need to detect whether the user is running a webgl app in a mobile browser or on a desktop/laptop browser. Is this possible to detect using the Unity API, or you need to do some HTML hack?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
7
Best Answer

Answer by TOES · Feb 11, 2020 at 05:01 PM

Found the answer. In case anyone else needs it:

in assets/plugins/webgl/MyPlugin.jslib

 var MyPlugin = {
     IsMobile: function()
     {
         return UnityLoader.SystemInfo.mobile;
     }
 };
 
 mergeInto(LibraryManager.library, MyPlugin);

Then from unity:

     [DllImport("__Internal")]
     private static extern bool IsMobile();
 
     public bool isMobile()
     {
         #if !UNITY_EDITOR && UNITY_WEBGL
             return IsMobile();
         #endif
         return false;
     }
 
Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hcjjeong · Mar 23, 2020 at 02:17 AM 0
Share

Gosh, Thank you so much. It saved me a lot of time!

avatar image Mikad0 · Oct 10, 2020 at 03:30 PM 1
Share

@TOES I'm using exactly this solution, I attached the script to a empty game object. The game runs in the editor, but when I publish it to the browser I get this error:

alt text

Any ideas?

avatar image DasfriedJC Mikad0 · Jan 25 at 03:46 PM 1
Share

Maybe this could help: Try to replace "UnityLoader.SystemInfo.mobile;" To "Module.SystemInfo.mobile"

avatar image bianolacerda DasfriedJC · Apr 14 at 12:14 AM 0
Share

Now, it worked for me. Thanks!

avatar image
0

Answer by Brodus · Feb 01 at 04:35 AM

Using Unity 2021.2.9f1 and I don't see 'assets/plugins/webgl/MyPlugin.jslib' am I missing something? Can someone direct me toward the location? Or, is there a 2021 equivalent?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jamesbean · Feb 14 at 03:57 PM 0
Share

In your Unity project folder, you should have an "Assets/plugins" directory.

The "WebGL" folder is one you can create yourself, and "MyPlugin.jslib" is a regular text file, but with a .jslib extension (instead of .txt, or *.cs).

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

130 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

prompt showing up webgl input 0 Answers

Javascript communication 2 ways. Simple examples / tutorials? 0 Answers

Unity WebGL game on itch.io loads different scene than in editor 0 Answers

Error while building fps microgame project 0 Answers

WEBGL stuck on 90% 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges