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Question by Catlard · Dec 15, 2012 at 04:27 AM · editorinspectoraudiosourcegraph3d sound

Repurposing the inspector graph module

Hey, folks!

Is there any info out there about taking the graph system used in the inspector (in things such as the 3D sound settings from AudioSource components?) I'd like to use it to determine some animation curves, and present my client with a more usable, customizable means of editing that curve.

If you've done it or seen it done, can you show me the script that allowed you to do it? Ideally, I'd just like to be able to call it like a Serialized Property from an editor script.

Cheers,

Simon

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Answer by Catlard · Dec 15, 2012 at 05:00 AM

Found it.

http://docs.unity3d.com/Documentation/ScriptReference/EditorGUILayout.CurveField.html

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avatar image zaneofcawdor · Jul 04, 2014 at 09:39 AM 0
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does anyone have a C# example of this? the link in the docs seems to add a graph item to the menu bar, which is not really what i'm after. i want to add graphs to my scripts which will display in the inspector, similar to the AudioSource components.

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Answer by carlospat94 · May 28, 2018 at 01:49 AM

Hello, did you find a solution to this? I need to do the exact same thing. Show a EQ graph from the mix inspector on the game, so the user can see it.

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