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Question by rcfz · Apr 26, 2012 at 04:55 PM · sound3d sound

3D Sound not working

Hello,

I've been trying to fix this problem for the past week or so. I'm trying to make a simple vertical scrolling game where I have some lasers. The lasers all have an audio source, and audio.Play is called to play the sound clip. I have put my Sound Listener on my player, but no matter where my player is, the laser sound is heard a full level. This is quite annoying when I have about 5 or more lasers. I have the attenuation all setup correctly, and I have "AudioVelocityUpdateMode.Dynamic" on the audio source.

Any suggestions? All the sound files are .WAV and all are converted to MONO in Unity.

Using the latest Unity beta 3.5.1f

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avatar image bunny · May 01, 2012 at 04:19 AM 0
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Are they set as 2d or 3d?

avatar image Bunny83 · May 01, 2012 at 04:38 AM 0
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@bunny: Not an answer. Heard about comments? --> converted

avatar image rcfz · May 04, 2012 at 03:53 PM 0
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They're all set as 3D.

avatar image Hybris · May 04, 2012 at 05:26 PM 0
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Do you have another audio listener on your camera? And check the falloff.

avatar image chbfiv · Sep 10, 2012 at 08:49 PM 1
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Same problem.

Clip is 3D.

Audio Source is setup but no matter where my main camera is (it has the listener) the sound is played full volume.

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