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Question by Splosions · May 27 at 10:07 PM · shadertexturelightingrenderershaderlab

[ShaderGraph] How can I prevent lights overlapping in intensity?

I am trying to get my 2d sprite shader to clamp or only use the the most intense lightsource, and not add light sources together What I am seeing currently is the left image I would like to have the center and right images

My current shader alt text

I know I need to put a Clamp or a Max node somewhere but I do not see anywhere that brightness levels are referenced in the shader, so I am kind of stuck

capture.png (132.3 kB)
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