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Question by Villfuk02 · Jul 12, 2017 at 08:33 AM · 2dtexturesprite animation

how to change texture for animation?

Hello, i'm making a game about slimes and there is a lot of types of them. i have single prefab for all the types and my plan is to have the same animation for all of them, but just change the texture depending on the type. So i have several identical sprite sheets, but in different colors for the different slime types. I hope you know what i mean.

So please, does anybody know how to change the texture for an animation using code, or if it is even possible?

Thanks, Villfuk

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Answer by $$anonymous$$ · Aug 15, 2017 at 10:45 PM

If you name all of your sliced sprite variations the same thing you can iterate through and replace them an a late update, just put your sprite sheets in your Assets/Resources folder and you can load them at runtime:

 using UnityEngine;

 public class ReskinAnimator : MonoBehaviour
 {
     [SerializeField]
     private string spriteSheetName; //this will be the name of your spritesheet, no file extension

     void LateUpdate()
     {

          foreach (var renderer in GetComponents<SpriteRenderer>())
         {
             string spriteName = renderer.sprite.name; //finds the name of the sprite to be rendered
             var subSprites = Resources.LoadAll<Sprite>(spriteSheetName); //loads all the sprites in your new sprite sheet
             foreach (var sprite in subSprites)
             {

                 if (sprite.name == spriteName) //if the sprite has the same name as one you're trying to replace than replace it
                 {
                     renderer.sprite = sprite;
                 }
             }
         }
     }
 }

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avatar image Da_Elf · Apr 28 at 05:52 PM 0
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So if i had the characters sprite sheet with idle, run etc as a PNG online and i downloaded it at runtime could i swap the skin of the character using your method this way?

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Answer by Villfuk02 · Jul 12, 2017 at 12:03 PM

somebody please help, i really don't want to make the same animation fifty times.

There must be a more efficient way.

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