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Question by Zuc16th · Jun 04 at 09:40 AM · 2dtransform.position

Is there a better way to transform.position of a specific prefabs from one to another? 2Dgame

right now I do like this but the GameReset() func isnt working as I has intend it to be.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI;

public class Reset : MonoBehaviour { //player 1 public GameObject player1; [SerializeField] private Transform spawnPoint1;

 //player 2
 public GameObject player2;
 [SerializeField]
 private Transform spawnPoint2;

 //ball
 public GameObject ball1;
 [SerializeField]*
 private Transform spawnPoint3;

private void GameReset() { player1.transform.position = spawnPoint1.position; player2.transform.position = spawnPoint2.position; ball1.transform.position = spawnPoint3.position; } }

//the idea is to transform.position of the "multiply-things" to the empty-object name "spawnpoint" by multiply location.

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