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Question by Im-ToXeRs · Aug 14, 2019 at 05:37 AM · 2dlight

[Light2D] How to get Light2D Component via scripting

I wanna change the Color on a 2D-Light, but i can't seem to figure out how to get the component. Because GetComponent with Light2D isn't reconized as a thing, only Light works. And there is no documentation on 2D-Light yet. So I hope someone knows how to do it.

This is a script stolen from Unity Documentation of Light:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class lightFlickerTest : MonoBehaviour
 {
     // Interpolate light color between two colors back and forth
     float duration = 1.0f;
     Color color0 = Color.red;
     Color color1 = Color.blue;

     Light lt;

     void Start()
     {
         //This part isn't working right with 2D Light
         lt = GetComponent<Light>();
     }

     void Update()
     {
         // set light color
         float t = Mathf.PingPong(Time.time, duration) / duration;
         lt.color = Color.Lerp(color0, color1, t);
     }
 }
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Answer by Im-ToXeRs · Aug 14, 2019 at 04:24 PM

Someone found a solution for mig on Reddit https://www.reddit.com/r/Unity2D/comments/cq56l6/light2d_how_to_get_light2d_component_via_scripting/

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Answer by Franco-Marini · Apr 23, 2020 at 01:04 AM

include one of this at the beggining of the script:

 using UnityEngine.Experimental.Rendering.LWRP;   //OLD VERSIONS LIKE 2018
 using UnityEngine.Experimental.Rendering.Universal; //2019 VERSIONS
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avatar image Zablockyy · Mar 14 at 04:11 PM 0
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thanks you so much! I know that isn't even my post but i was toiling with it kinda long time. And sorry for language mistakes but i'm not english people.

avatar image dingaloo12 · May 22 at 11:44 PM 0
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using this solution does not work for me in Unity 2021.3.2f1. Not sure what has changed or why. Kinda sucks because I really need to alter the intensity of the light from another script

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Answer by Rylan523 · Jun 04 at 12:48 AM

@dingaloo12

Not sure if you still need this but, at some point it must have been changed so now you just use what Franco-Marini said, just without the ".Experimental"

 using UnityEngine.Rendering.Universal;

at the beginning of your code,

 public Light2D (OBJ NAME HERE);

in the MonoBehaviour class, and

 (OBJ NAME HERE) = GetComponent<Light2D>();

in the 'Start' or 'Awake' function.

This is how I was able to get it to work with my script: alt text


screenshot.png (60.4 kB)
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avatar image dingaloo12 · Jun 04 at 12:55 AM 0
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So the actual problem for me was just really stupid. I had tried both those ways to no avail, however I eventually tried to regenerate the project files, and that made it work automatically. When in doubt and a data type isn't being recognized by the compiler / visual studio, regenerate dem proejct files

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