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Question by bdweidner · Oct 12, 2017 at 09:11 PM · objectstaticsolid

How to Create an Immovable Object?

I want to create an object in my game (3rd person) that can't be moved, but the character can run into and be stopped (like a wall). I can't find any good tutorials, and my character keeps ending up walking through the object. Any suggestions?

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Answer by TSI25 · Oct 12, 2017 at 09:22 PM

It depends a little bit on how your character is moving around in the world. Generally just putting a collider component on the object and making sure that its not set to be a trigger collider and that doesn't have a rigidody will do the trick.

if you are using .Translate or.position then you are literally just teleporting the player around and there isnt a physics check being done if I remember correctly. If you need physics interactions, you have to use CharacterController.Move or .SimpleMove, or use Rigidbody.AddForce

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avatar image Ersannn · Apr 29 at 01:21 PM 0
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I had to remove rigidbody in my case and it worked! Sorry for replying on this old comment but thank you so much! :D

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