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Question by pudd1nG · Jul 23, 2012 at 11:05 PM · shaderterraintree

Billboard trees glow white in dark scene.

There's another question here about the same problem but it seems everyone insists it's a texture issue. I come here to say it is NOT textures, as this happens with any tree I try.

As soon as a tree in my scene in converted to a billboard, they glow white. This is only really noticeable at night but at that time it's a game killer, the world looks horrible.

Any suggestion for this is much appreciated.

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avatar image Muuskii · Jul 23, 2012 at 11:10 PM 0
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Sounds like a shader issue.

avatar image pudd1nG · Jul 23, 2012 at 11:10 PM 0
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screenshot for those interested -> http://i.imgur.com/R41ms.jpg

avatar image pudd1nG · Aug 02, 2012 at 01:26 AM 0
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BU$$anonymous$$P! Not texture issue! I think this is a problem with Unity :\

avatar image Mixxit · Sep 04, 2013 at 10:02 PM 0
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did you find an answer to this because it's driving me crazy http://answers.unity3d.com/questions/529021/fixing-lighting-on-billboard-terrain-trees-in-unit.html

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Answer by Muuskii · Jul 23, 2012 at 11:22 PM

Try changing shader type to particles->Alpha Blended Premuliply

Also check this out: http://forum.unity3d.com/threads/18604-Alpha-Straight-vs-Premultiplied

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avatar image pudd1nG · Jul 23, 2012 at 11:37 PM 0
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How do I access the built in billboard shaders?

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Answer by Brandon_Lindberg · Dec 11, 2014 at 07:46 PM

Go into the terrain settings and change the billboard slider to about halfway and the glowing should stop. If you can still see the trees glowing turn it up more.

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